SHAPES FROM MASKS 1
PSP8 to PSPX3
PART 1

This tutorial was written by Jemima ~ AUGUST 2012
Copyright © 2012 ~ Jemima ~ All rights reserved

This was created using PSP9 but can be adapted for other versions of PSP.

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No artists or copyright infringement is intended on any of the tubes used in this tutorial.
The tubes were acquired in good faith as to their legality.
If there is a problem, please contact the author and the image/s will be removed.

You will need the following to complete this tutorial

Materials

SN88_Verinha.jpg
SN618_Verinha.jpg
mou_happy pelikan.pspimage
calguisrolfhilger05012012.pspimage
Mira_LLC_les_triples_a_la_mer_28.pspimage
Save to a folder on your computer

cg-colors-brown.jgd
BlueWave_CC.jgd
Save to your PSP Gradients folder
PSP8: C:\Program Files\Jasc Software\Paint Shop Pro 8\Gradients
PSP9: C:\Program Files\Jasc Software\Paint Shop Pro 9\Gradients
PSPX: C:\Program Files\Corel\Corel Paint Shop Pro X\Gradients
PSPXI / X2: C:\Program Files\Corel\Corel Paint Shop Pro Photo X2\Corel_06
PSPX3: C:\Program Files\Corel\X3\PSPClassic\Corel_06


JF157.jpg
fabric_cornflower.gif
Save to your PSP Patterns folder
PSP8: C:\Program Files\Jasc Software\Paint Shop Pro 8\Patterns
PSP9: C:\Program Files\Jasc Software\Paint Shop Pro 9\Patterns
PSPX: C:\Program Files\Corel\Corel Paint Shop Pro X\Patterns
PSPXI / X2: C:\Program Files\Corel\Corel Paint Shop Pro Photo X2\Corel_08
PSPX3: C:\Program Files\Corel\X3\PSPClassic\Corel_08


Plugins

** EYE CANDY3 **
http://pspgroep.seniorennet.be/filterpagina.htm



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You can drag this hand down the page with you to keep your place in the tut.





We can create shapes/frames from anything it seems.
While I was fiddling with PSP I discovered I could create shapes and frames from
EDGE MASKS.
Hope you find this interesting. *S*

VIEW >>> RULERS


In your MATERIALS PALETTE load
cg-colors-brown GRADIENT in the foreground
using these settings
Open a new image 600 x 600
Transparent background
RASTER BACKGROUND
PSPX - X2: Colour Depth = 8bits/channel
PSPX3: Colour Depth RGB = 8bits/channel

Flood fill with the gradient


Open up the
SN618_Verinha.jpg image in your PSP workspace
and minimize

LAYERS >>> NEW MASK LAYER >>> FROM IMAGE

LAYERS >>> MERGE >>> MERGE GROUP
EFFECTS >>> REFLECTION EFFECTS >>> ROTATING MIRROR
Reposition with your MOVER tool
EFFECTS >>> REFLECTION EFFECTS >>> KALEIDOSCOPE

,
EFFECTS >>> TEXTURE EFFECTS >>> SCULPTURE
COLOUR = #c0c0c0
Pattern = JF157

IMAGE >>> RESIZE = 85%
Ensure "Resize all layers" is UNCHECKED
Resample using WEIGHTED AVERAGE

EFFECTS >>> 3D EFFECTS >>> DROP SHADOW
Vertical & Horizontal offsets = 1
Colour = Black
Opacity = 70
Blur = 0

Repeat Drop Shadow effect changing
Vertical & Horizontal Offsets to - ( minus ) 1
Click OK

LAYERS >>> DUPLICATE

IMAGE >>> RESIZE = 85%
Ensure "Resize all layers" is UNCHECKED
Resample using WEIGHTED AVERAGE


ADJUST >>> SHARPNESS >>> SHARPEN

EFFECTS >>> 3D EFFECTS >>> INNER BEVEL

ACTIVATE Group - Raster 1


EDIT >>> Repeat Inner Bevel

LAYERS >>> DUPLICATE

IMAGE >>> RESIZE = 85%
Ensure "Resize all layers" is UNCHECKED
Resample using WEIGHTED AVERAGE


EFFECTS >>> REFLECTION EFFECTS >>> KALEIDOSCOPE
Same settings

ADJUST >>> SHARPNESS >>> SHARPEN


With your MAGIC WAND
Mode = Replace
Match Mode = RGB Value
Tolerance = 0
Feather = 0
Antialias = UNchecked
Sample Merged = UNCHECKED
PSP9 - X3: Check CONTIGUOUS
PSPX
- X3: There is no " Sample Merged"
PSPX - X3: Use all layers = UNChecked


Select the area shown

SELECTIONS >>> MODIFY >>> EXPAND = 3

LAYERS >>> NEW RASTER LAYER

LAYERS >>> ARRANGE >>> SEND TO BOTTOM


Flood fill with the gradient

DESELECT

EFFECTS >>> 3D EFFECTS >>> INNER BEVEL
Same settings
ACTIVATE Group - Raster 1

EFFECTS >>> PLUGINS >>> EYE CANDY 3 >>> DROP SHADOW


ACTIVATE Copy of Group - Raster 1

2nd top layer

EDIT >>> Repeat Drop Shadow..

ACTIVATE Copy of Group - Raster 1

Top layer

EDIT >>> Repeat Drop Shadow..
LAYERS >>> MERGE >>> MERGE VISIBLE


Save as .psp image
or
.pspimage

.

OK... If you feel up to it......we'll do another one just so you get the idea *S*

PART 2



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