STEP 1
Open a new image 600 x 350
Transparent background
PSPX - X2: Colour Depth = 8bits/channel
PSPX3: Colour Depth RGB = 8bits/channel
Flood fill with #d8e1e8
Rename this layer bg
|
STEP 2
Open scenery tube in your PSP workspace
Right click on the Title Bar
and select COPY from the options.
Right click on the Title Bar of your 'working' image
and select PASTE AS NEW LAYER from the options.
Rename this layer scenery |
STEP 3
Open frame tube in your PSP workspace
Right click on the Title Bar
and select COPY from the options.
Right click on the Title Bar of your 'working' image
and select PASTE AS NEW LAYER from the options.
Rename this layer frame |
STEP 4
Open Cmas Alone Mew120612 tube in your PSP workspace
Activate Word art layer
Right click on the Title Bar
and select COPY from the options.
Right click on the Title Bar of your 'working' image
and select PASTE AS NEW LAYER from the options.
IMAGE >> RESIZE = 65%
Ensure "Resize all layers" is UNCHECKED
Reposition with your MOVER tool
Rename this layer text
|
|
STEP 5
Open Cmas Alone Mew120612 tube in your PSP workspace
Activate image layer
Right click on the Title Bar
and select COPY from the options.
Right click on the Title Bar of your 'working' image
and select PASTE AS NEW LAYER from the options
IMAGE >> RESIZE = 65%
Ensure "Resize all layers" is UNCHECKED
ADJUST >>> SHARPNESS >>> SHARPEN
IMAGE >>> MIRROR
Place as shown
Rename this layer tube master
|
STEP 6
LAYERS >> NEW RASTER LAYER
Select your TEXT TOOL
with font and settings of your choice
add your name to the bottom left corner of the layer.
Rename this layer name. |
|
STEP 7
Activate the tube master
LAYERS >> DUPLICATE >>Twice
Rename these layers light 1, light 2
Set up LAYER PALETTE as shown
|
|
STEP 8
In your MATERIALS PALETTE
Load light Yellow ' #e4ce74 ' in your foreground
Load Dark Yellow ' #cdab4a ' in your background
Zoom in on the lights
Select the Paint Brush Tool
Preset = +Round 05
|
STEP 9
With background color paint a few spots as shown
|
|
STEP 10
Select your Soften Brush
Go over the spots to soften |
STEP 11
Open & Activate layer Light 2
With foreground color paint a few spots as shown
Select your Soften Brush... same settings
Go over the spots to soften |
|
STEP 12
Set up LAYER PALETTE as shown
Right click on Title Bar and select
Copy merged from the options |
|
STEP 13
In ANIMATION SHOP
Right click the workspace and select
'Paste As New Animation' from the options.
Hold down the CTRL and hit the L key 9 times
to give you 10 frames |
STEP 14
In Animation Shop
Open the sm snow master 10.mng image
Edit >> Select All
Edit >> Copy
Edit >> Propagate Paste
Activate the working image
Edit >> Select All
Edit >> Paste into selected frame
Snow will be attached to the mouse...
center it and left click to place it down |
STEP 15
Back to PSP.
Set up LAYER PALETTE as shown
Right click on Title Bar and select
Copy merged from the options |
|
STEP 16
In ANIMATION SHOP
Right click the workspace and select
'Paste As New Animation' from the options.
Back to PSP.
Set up LAYER PALETTE as shown
Right click on Title Bar and select
Copy merged from the options |
|
STEP 17
In ANIMATION SHOP
Right click top of frame image and select
'Paste After Current Frame' from the options.
Edit >> Select All
Edit >> Copy
Select the gray edge around frame 2 (F:2)
Edit >> Paste After Current Frame
Hold down the CTRL and hit L 3 times to give you 10 frames.
|
STEP 18
Edit >> Select All
Edit >> Copy
Edit >> Propagate Paste
Activate working image
Edit >> Paste into selected frame
Tube will be attached to the mouse line up to
left side and left click to place tube
|
STEP 19
Edit >> Select All
Right click on Title Bar of frames
Select 'Frame Properties' from the options
Display time = 20 |
STEP 20
View >> Animation
and while it is still running,
File >> Save As
Locate the folder in which you wish to save it.
Name your animation.
With the Gif Optimiser keep pressing NEXT
until you get to the last one... click FINISH
Close the Animation
Close the frames.
Close Animation Shop |
I hope you have enjoyed the tutorial and thanks for doing it.
Rebba |
.
|
. |