GINGERMAN PUZZLE
PSP8 to PSPX3
PART 1


This tutorial was written by Rebba  to be shared with the Artistry Master Group.
OCTOBER 2011
I have created the animation to have fun with but also to teach perhaps a
different way of doing it, I call My Way.  I'm not a tutorial writer so this is more in
steps and doesn't expound on the design or PSP part of the tutorial. If you have any
trouble understanding please email me I will be happy to explain.
rebbad@embarqmail.com
There will also be NOTES added to the tut and this is to explain something that I had
trouble with. I hope this will save you from having the same problem.

The tubes used are not mine and the copyright belongs to the artist. No
infringement intended.


Note: Remember to save often in PSP and to Edit >> Empty Clipboard in PSP regularly
when you come out of AS and back into PSP. You don't want to lose everything
(like me) when almost finished.


You will need the following to complete this tutorial

Materials

frame.pspimage
gingerspice001.pspimage
master bg.pspimage
Save to a folder on your computer

innerCAHV7C1T.jpg
Save to your PSP Patterns folder
PSP8: C:\Program Files\Jasc Software\Paint Shop Pro 8\Patterns
PSP9: C:\Program Files\Jasc Software\Paint Shop Pro 9\Patterns
PSPX: C:\Program Files\Corel\Corel Paint Shop Pro X\Patterns
PSPXI / X2: C:\Program Files\Corel\Corel Paint Shop Pro Photo X2\Corel_08
PSPX3: C:\Program Files\Corel\X3\PSPClassic\Corel_08


ANIMATION SHOP

********************************




To explain.... if you haven't done a slide puzzle before.

They are raised up plastic squares that come all mixed up.
It has a blank space where you move your first piece to
and you now have a blank where you moved the piece from.

Keep moving them until your picture is a whole picture.

STEP 1

Open up the gingerspice001.pspimage image in your PSP workspace and minimize.

Open a new image 400 x 400
Transparent background
PSPX - X2: Colour Depth = 8bits/channel
PSPX3: Colour Depth RGB = 8bits/channel

STEP 2

In your MATERIALS PALETTE
Load the ' innerCAHV7C1T.jpg ' pattern
in your foreground
using these settings --->>

Load WHITE #ffffff in your background

Flood fill with foreground pattern

Rename this layer beige bgd

LAYERS >> NEW RASTER LAYER

Flood fill with WHITE

Rename this layer master
STEP 3

Maximize the gingerspice001.psp tube

Right click on the Title Bar and select
COPY from the options.

Right click on the Title Bar of your 'working' image
and select PASTE AS NEW LAYER
from the options.

IMAGE >> RESIZE = 95%
Ensure "Resize all layers" is UNCHECKED

STEP 4

VIEW >>> RULERS
VIEW >>> GRID
VIEW >>> CHANGE GRID, GUIDE & SNAP PROPERTIES



STEP 5

Move tube a little to left so there is some of the picture in each square


STEP 6

VIEW >> SNAP TO GRID

NOTE: once you set the grid and snap to grid don't
turn them off until it says to or your puzzle pieces
won't stay in place correctly.


LAYERS >> MERGE >> MERGE DOWN



NOTE:the puzzle will be numbered from left to right top row 1-4
then left to right second row 5-8 then left to right third row 9-12
then left to right bottom row 13-16



STEP 7

Choose your SELECTION TOOL
Selection Type = Rectangle
Mode = Replace
Feather = 0
Antialias = Checked

Starting at 0 pixels across and 0 pixels down
drag your cursor to 100 pixels across
and 100 pixels down
and release.
It will snap into place.

In your LAYER PALETTE
Right click on master layer
and select
Promote Selection to Layer

Activate the Promoted Selection layer

Rename this layer #1

STEP 8

Activate master layer

Hover your mouse over the selection
(marching ants) when you see
the + (Mover Tool cursor)
RIGHT click mouse and drag the selection over
to square #2 when it's in place release mouse.

In your LAYER PALETTE
Right click on master layer
and select
Promote Selection to Layer

Activate the Promoted Selection layer

Rename this layer #2
STEP 9

Activate master layer

Hover your mouse over the selection
(marching ant) when you see the +
RIGHT click mouse and drag the selection over
to square #3 when it's in place release mouse.

In your LAYER PALETTE
Right click on master layer
and select
Promote Selection to Layer

Activate the Promoted Selection layer

Rename this layer #3
STEP 10

Activate master layer

Hover your mouse over the selection
(marching ant) when you see the +
RIGHT click mouse and drag the selection over
to square #4 when it's in place release mouse.

In your LAYER PALETTE
Right click on master layer
and select
Promote Selection to Layer

Activate the Promoted Selection layer

Rename this layer #4
STEP 11

Activate master layer

Continue to do the same thing
until you have fifteen separate layers
#1 to #15
and the master.layer
#16 will be the beige bgd layer

Always activate the master layer
before promoting
or you will have a blank layer.


DON'T DESELECT



STEP 12

Activate master layer

Hover your mouse over the selection
(marching ant) when you see the +
RIGHT click mouse and drag the selection over
to square #16 when it's in place release mouse.

Hit your Delete key

DO NOT DESELECT


You should have this --->>>

The beige bgd space # 16
is now your new blank space
STEP 13

You have 15 selections layers and the master
(with a piece missing)


Set up LAYER PALETTE as shown

SELECTIONS >>> SELECT NONE

 

STEP 14


With layer #1 active

EFFECTS >> 3D EFFECTS >> INNER BEVEL





STEP 15



Activate layer #2

EDIT >> Repeat Inner Bevel
STEP 16



Activate layer #3

EDIT >> Repeat Inner Bevel
STEP 17

Continue in this manner until all 15 squares have an inner bevel

DESELECT

When completed you should have this.


 
 




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