BALLET
PSP8/9


This tutorial was written by Jemima ~ December 2005
Copyright © 2005/6 ~ Jemima ~ All rights reserved

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You will need the following to complete this tutorial

Ballet Materials
: HERE
Download and extract 'goldfill1' and 'UTCI_F_149P' to your PSP Patterns folder.
Extract
"imagen" to a folder on your computer


EYE CANDY3
Download and extract ( from one of these sites ) to your PSP Plugins Folder.
http://www.pircnet.com/downloads.html
http://www.chezkiki.com/filtre/eye%2031.zip
http://www.debhome.co.uk/jeopardy/page25.html
http://pspdutch.info/
(Click on 'Downloads' link at top of page >> Filters)

XERO
( you may as well download all sets since you'll probably use them)

Set_1
Set_2
Set_3
Set_4

Download and extract to your PSP Plugins Folder.

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In your MATERIALS PALETTE
Load the 'goldfill1' pattern in your foreground
Load the 'UTCI_F_149P' pattern in your foreground



...


Open a new image 400 x 400
Transparent background

Go to LAYERS >>> NEW RASTER LAYER

Flood fill with the goldfill1

Go to SELECTIONS >>> SELECT ALL
Go to SELECTIONS >>> MODIFY >>> CONTRACT = 5
Go to EDIT >>> CLEAR

Flood fill with the 'UTCI_F_149P'
Go to EFFECTS >>> EDGE EFFECTS >>> ENHANCE MORE

Go to SELECTIONS >>> MODIFY >>> CONTRACT = 5
Go to EDIT >>> CLEAR

Flood fill with the goldfill1
Go to SELECTIONS >>> MODIFY >>> CONTRACT = 5
Go to EDIT >>> CLEAR
Go to SELECTIONS >>> INVERT

Go to EFFECTS >>> 3D Effects >>> Drop Shadow
Vertical & Horizontal offsets = 1
Colour = Black
Opacity = 100
Blur = 0

Repeat Drop Shadow effect changing
Vertical & Horizontal Offsets to - ( minus ) 1
Click OK

DO NOT DESELECT



Select your DEFORM TOOL
Drag the centre right node to the left so the top node is in line with the 320 pixel mark.




Drag the centre left node to the right so the top node is in line with the 80 pixel mark.



Close RASTER 1
Go to LAYERS >>> MERGE >>> MERGE VISIBLE

Go to IMAGE >>> RESIZE = 93%
Ensure "Resize all layers" is UNCHECKED

With your MAGIC WAND
Mode = Replace
Match Mode = RGB Value
Tolerance = 0
Feather = 0
Antialias = UNchecked
Sample Merged = UNCHECKED


Select the 2 outer transparent PANEL areas

Flood fill with the goldfill

Go to EFFECTS >>> TEXTURE EFFECTS >>> BLINDS



Repeat BLINDS effect but this time UNcheck 'Horizontal'

Go to EFFECTS >>> 3D EFFECTS >>> INNER BEVEL
COLOUR = ( #FBDFD7 )



DESELECT

...

With your MAGIC WAND
Select the outer transparent area

Flood fill with the goldfill

Go to EFFECTS >>> 3D Effects >>> Drop Shadow
Vertical & Horizontal offsets = 1
Colour = Black
Opacity = 100
Blur = 0

Repeat Drop Shadow effect changing
Vertical & Horizontal Offsets to - ( minus ) 1
Click OK

Go to SELECTIONS >>> INVERT
Go to SELECTIONS >>> MODIFY >>> EXPAND = 3
Go to SELECTIONS >>> INVERT
Go to EDIT >>> CLEAR

Flood fill with the 'UTCI_F_149P'
Go to EFFECTS >>> EDGE EFFECTS >>> ENHANCE MORE

REPEAT both Drop Shadows



Go to SELECTIONS >>> INVERT
Go to SELECTIONS >>> MODIFY >>> EXPAND = 8
Go to SELECTIONS >>> INVERT
Go to EDIT >>> CLEAR

REPEAT both Drop Shadows

Flood fill the remaining transparent border with the goldfill
DESELECT



With your MAGIC WAND
Select the INNER transparent area

Go to SELECTIONS >>> INVERT

REPEAT both Drop Shadows

Go to SELECTIONS >>> INVERT
Go to SELECTIONS >>> MODIFY >>> EXPAND = 2

OPEN & Activate RASTER 1
Go to SELECTIONS >>> INVERT

Go to EFFECTS >>> PLUGINS >>> EYE CANDY 3 >>> DROP SHADOW



DESELECT

Your image is now ready to save as a .psp file if you wish to use it over again.


Let's add an image

Go to WINDOW >>> DUPLICATE
Close the original frame

Go to LAYERS >>> NEW RASTER LAYER
Go to LAYERS >>> ARRANGE >>> SEND TO BOTTOM

Open up the 'imagen' image if you wish to use it

Right click on the Title Bar and select COPY from the options

Go to your frame image ... Right click on the Title Bar
and select PASTE AS NEW LAYER from the options.

(I used the DEFORM tool to make it fit into the frame)

Go to EFFECTS >>> PLUGINS >>> XERO >>> PORCELAIN



Repeat PORCELAIN effect

Go to LAYERS >>> MERGE >>> MERGE ALL (Flatten)

Save your image as a .jpg file
and your finished *S*




Check out my Tut Testers results and a variation on the frame on the next page *S*
NEXT

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